After a bit of a rocky start, Alpha 1 is coming to an end.
First and foremost, a massive thanks to everyone who participated in the alpha, a lot of issues were discovered, and the direction going forward is clear.
So what next? There have been quite a few bugs reported, it looks like most of them have been pretty minor (Ingus has kindly put me together a list from the forum posts). I’m going to be focusing on the bigger issues initially, and working down through the list.
As far as timing for the next alpha goes, I don’t want to put a date out until all the game breaking bugs are solved, as a couple of them are complicated and will take time, I’ll be updating the trello with all the bugs and working through them as time goes on, as well as opening discussions about other aspects of the game.