We have all been used to the limits set previously 50/100 members.
Previously this was done to try and cut down on multis, to try and stop one alliance dominating too much and I expect in part due to server issues at the time.
Whether this ended up reducing the player base from the large numbers at the start of DG I don’t know but the end result was generally to create a system where 3-5 organised alliances, usually with less than 50 members, dominating.
Even with the split of good and bad planets it was rare a new alliance could make gains or establish themselves without experienced players mixed in.
As DG is going to be restarting, and with how much more open and accessible the internet is compared to when DG began, I think it is a good idea to either scrap the limit at least initially or increase it to 500-1000.
With an increased limit and better admin tools it gives an opportunity for new alliances to start and develop beyond the current player base and without being too small/disorganised to fight the better alliances which I don’t think is really possible with the current limit.
I believe an increased limit also means established alliances can take more of a risk in recruiting as they can take on unproven players without worrying about limits and see how they work out.
Ultimately we are a reduced community and as fun as it is, I am sure we don’t just want to fight the same people all the time or farm and this might be one way of adding more options for all players.