Something that has been mentioned elsewhere.
Unloaded ships, should they fight or not, should you be able to create a fleet with a hostile in orbit, should the ships be kept with invasions.
Have to say I am not sure on this one.
Ships not fighting hurts people who are genuinely inactive more than those that are active and ideally we want people playing actively as much as possible.
At the same time if you were on a holiday for instance and wanted to get away from everything you lose ships simply due to this although they could all be sent back to your home planet.
On the fleet creation side I believe it is reasonable to be able to fly away. Logically if you are on a planet then the enemy can’t cover everywhere at once and so some ships would always escape. It also means that you live to fight another day which in a war is an important thing.
As for keeping unloaded ships after invasion is another difficult issue. Having spoils of victory when invading someone is a good thing, gives incentive but at the same time is option to abuse similar to resources.
However I would still be for keeping the ships as I know in the past it can and normally was used correctly to help out alliance members who are in trouble and I don’t see that as a bad thing.