Unfortunately, this is one of the downsides of reporting bugs and issues on discord, they can be overlooked.
Obviously, a secondary invasion without at least a round of combat is problematic for all kinds of reasons, so I’m going to look into ‘Protecting’ invaded planets for a single turn. This will force combat to occur against any IS that decide to stick around in orbit and not retreat, as well as give the invader the opportunity to unload onto the planet. This does add some responsibility to the attacker to ensure they have combat fleet in-orbit of planets being invaded to ensure any IS which take to the turn, but we all should be defending our Invasion Fleets anyway
As a secondary, it’s been noted that it’s possible to use this technique to ‘hide’ Soldiers, and with a bit of micro, loading an unloading ships and soldiers ‘wrapped’ around a turn update leaves you with no BR, surface and fleet scans that don’t show the soldiers. And while I DO NOT BELIEVE that micro-managing your solders to help prevent and manipulate an invasion attempt is bad, what IS bad is the ability to hide the fact you’re doing it. As such, I’m going to be adjusting fleet scans to also display cargo in the fleets.
Hopefully these two changes should resolve most concerns.