I believe not seeing outgoing fleets would be a loss, as it might be interesting to see where fleets head off too.
As suggested by someone else: comms is a bit annoying to check as you have to find a planet with a comms radar in each system you want to check.
The suggestion was to pull the radar tab out of the planet page and give it it’s own tab.
It also makes sense that all your comm systems are interlinked so just have one page with all the data visible.
For scans I think the easiest thing is to replace the “communications” with “scans” and have that link to the scan page. This way you still have to select which planet’s energy supply you’re going to drain.
I think remote radar doesn’t add that much. Intel is one of the most important aspects of the game, so I think it’s good thing it does take some effort.
Energy is never a problem as soon as you have a solar station so the “cost” for scans are neglectible.
(Also, I think an energy rebalance is in order, as it is right now you only need to build a solar station, regardless of the planet’s energy efficiency. It should be so that a solar station isn’t sufficient to power all the buildings on a planet…)