I’ll have to double check 1, I spotted some weirdness there as well… I think the destruction doesn’t count existing free space, so if you have 2 ground and are trying to queue something requiring 4, it won’t let you queue until you have 4 destroys. Might be something similar with energy.
2 is intentional, fleets only get destroyed if they’re involved in combat. Helps prevent confusion during turn updates where them randomly disappearing over owned planets is weird. Although I’ll double check… you could possibly get some stuck on hostile planets after incasion. (I’ll make sure they go away).
3 is fixed, wouldn’t have had a massive impact on combat, it just breaks a single ship in a fleet. TL;Dr the fighter was damaging a bomber, the BTS stopped firing after it killed that damaged bomber.
- Will look into that, don’t see any immediate harm in doing so currently.